Objective: Get as close to 21 as possible without going over.
- Card Values: Number cards = face value, Face cards (J, Q, K) = 10, Ace = 1 or 11
- Hit: Draw another card
- Stand: Keep your current hand
- Double Down: Double your bet, get one more card, then stand
- Split: If you have two cards of the same value, split into two hands
- Blackjack: Ace + 10/J/Q/K on first two cards = 3:2 payout
- Dealer: Must hit on 16 or less, stand on 17+
- Bust: Going over 21 = lose
Betting: $1 - $100 per hand | Starting bankroll: $1,000
Objective: Win all 52 cards by having the higher card.
- Gameplay: Each player flips the top card of their deck
- Higher Card Wins: The player with the higher card takes both
- Tie = War: When cards match, each player puts 3 cards face-down + 1 face-up
- War Winner: The player with the higher face-up card wins all cards in the war
- Double War: If there's another tie during war, the war continues
- Game End: One player has all cards, or a player runs out
Tip: Wars can accumulate quickly - keep track of the pile!
Objective: Be the first to play all 20 cards.
Rules adapted from clear-the-deck.com
- Setup: Each player gets 20 cards (4 face-down, 4 face-up, 12 in hand)
- Card Values: Ace=1, 2-10=face value, J=11, Q=12, K=13 (King is high)
- Play Rules: Play cards of equal or LESSER value than the pile
- Clear the Deck: Play 4+ cards of the same value to clear the pile + get another turn
- Higher Value: Playing higher value forces you to take the pile + get another turn
- Wild Tens: Tens can clear the deck at any time, but count as 25 points if held at end
- Scoring: Cards remaining = points (10s = 25 pts). Lowest score wins!
Tip: Save those tens until you need them!
Objective: Be the first to reach 10,000 points!
- Roll: Roll 6 dice
- Score: Select scoring dice (1s=100, 5s=50, triples+)
- Decision: Bank points or roll remaining dice
- Zilch: Roll no scoring dice = lose all turn points!
- Turnover: Score all 6 dice = roll all 6 again!
Scoring: 1=100, 5=50, Three of a kind=numberΓ100, Three 1s=1000, Three pairs=1000, Straight=1000
Tip: Know when to bank - zilching hurts more with higher turn scores!
Objective: Move all 52 cards to the four foundation piles, built up by suit from Ace to King.
- Setup: 7 tableau columns. Column 1 has 1 card, column 2 has 2 cards, etc. Top card is face-up.
- Tableau: Build down in alternating colors (red on black, black on red)
- Foundations: Build up by suit (Ace, 2, 3... King)
- Stock: Click to draw cards to the waste pile
- Empty columns: Only Kings can be placed
- Draw 1: Easier mode - draw one card at a time
- Draw 3: Harder mode - draw three cards, more options but less predictable
How to Play: Click a face-up card to select it, then click where you want to move it. Double-click to auto-move to foundation.
Tip: Flip face-down cards as quickly as possible to open up more moves!